MetaCortex

***FOR IMMEDIATE RELEASE***

Redland, WA - SEPTEMBER 19, 2003 - MetaCortex Corp. announced today the development of its new MetaVRX (Virtual Reality eXtreme) entertainment system, for use in conjunction with its MetaGamex computer gaming console.

The MetaVRX entertainment system is currently the most sophisticated Virtual Reality complex developed for the home entertainment market. Consisting of a set of MetaVRX goggles, a stereo headset, infrared tactile sensor/emitters and an olfactory chest plate, the MetaVRX system breaks new ground in providing absolutely immersive, lifelike, convincing gaming like nothing ever seen before.

“Our new MetaVRX system will take gaming a quantum leap beyond anything that our competitors have been able to create so far,” stated Steven Walsh, CEO of MetaCortex. “We're on the cutting edge of the gaming marketplace. We’re very excited about the worldwide anticipation for this new system, and we’ve put a lot of effort into putting more of what players want into the MetaVRX. Already, we are building substantial inventories in anticipation of consumer demand.”

The MetaVRX system uses new proprietary MetaCortex software to actually anticipate the players' moves, buffering what it thinks will happen in order to avoid any kind of perceptual lag on the player's behalf. “This lag has been the primary limitation on the gaming community's willingness to wholly embrace true virtual reality systems in the past, since it has a tendency to make players nauseous, which clearly is not in our best interest as a developer,” stated Walsh. “However, all indications are that these anomalies have been completely eliminated from the core MetaVRX operating system.”

Providing sensory input to four of the five senses, the MetaVRX system will let players see in stereo 3-D vision, hear in simulated surround stereo, feel objects when they’re held or impact their bodies, sense temperature changes, and even smell their simulated surroundings. “Players have yet to realize how important olfactory feedback is in the gaming world, because they take it for granted in the real world,” Walsh continued. “Imagine the adrenaline rush as, while you’re exploring an alien world, you realize that you are smelling the sour musky odor of an invisible grungbeast. That smell could give you those precious extra seconds that may mean the difference between life and death, or at least having to start a level over.”

MetaCortex has only recently made inroads into the gaming genre. Known for its expertise in developing business and information applications, the Company has made a huge impact worldwide, quickly becoming *the* force to be reckoned with in the computer industry.

For further information, contact:

MetaCortex
One MetaCortex Avenue
Redland, WA 98076
USA

(206) 350-7100
www.metacortechs.com


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The statements contained in this press release that are not purely historical are forward-looking statements within the meaning of Section 27A of the Securities Exchange Act of 1933, including statements regarding the company's hopes, beliefs, intentions, or strategies regarding the future. Forward-looking statements include, but are not limited to, expectation of growth rates, new business, and acquisitions. Any statements or representations made herein which are not directly related to actual products currently released into commercial channels or held in existing dealership inventory should be deemed to be projections only and shall not be relied upon for any purposes whatsoever by investors or potential investors and shall not be deemed to create any level of direct or vicarious liability to the Company. MetaCortex Corporation is a publicly-traded OTC stock which is not currently listed on any major exchange although listing applications are pending. All investment in this company or purchase of any product shall be done only after full disclosure and all risks of loss, injury, or capital depreciation shall be borne solely by the investor and/or consumer, as the case may be. MetaCortex Corp. is an equal opportunity employer.